Pipeworks is a mod for Minetest allowing the crafting and usage of pipes and tubes
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tour 1169cff163
de-duplicate chest code (#123)
4 weeks ago
.github/workflows code and registrations cleanup (#101) 4 months ago
locale Improve formspecs for better mobile usability and consistency 3 years ago
models fix some broken models 6 years ago
pressure_logic replace `global_exists` with `get_modpath` 6 months ago
textures Tags support (#107) 2 months ago
todo todo: remove item for directionality code 7 years ago
tubes remove nan values from digiline messages 2 months ago
.gitignore update .gitignore 8 years ago
.luacheckrc switch to using xcompat (#113) 2 months ago
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 6 years ago
README typo fix 2 years ago
autocrafter.lua Autocrafter multi group ingredient (#115) 2 months ago
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 7 years ago
autoplace_pipes.lua added straight-only pipe 7 years ago
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 3 years ago
changelog.txt Is ground content (#110) 2 months ago
chests.lua de-duplicate chest code (#123) 4 weeks ago
common.lua code and registrations cleanup (#101) 4 months ago
compat-chests.lua de-duplicate chest code (#123) 4 weeks ago
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2 years ago
crafts.lua Tags support (#107) 2 months ago
default_settings.lua Tags support (#107) 2 months ago
devices.lua Is ground content (#110) 2 months ago
filter-injector.lua fix missing check for `pipeworks.enable_item_tags` 1 month ago
flowing_logic.lua make pipeworks Game agnostic (#16) 2 years ago
init.lua de-duplicate chest code (#123) 4 weeks ago
item_transport.lua also accept strings of tags in digilines and lua 2 months ago
legacy.lua Is ground content (#110) 2 months ago
luaentity.lua Fix crash if add_entity fails (#88) 8 months ago
mcl_furnaces.lua MineClone smoker and blast furnace support (#85) 8 months ago
mod.conf switch to using xcompat (#113) 2 months ago
models.lua Add lua controlled tube (#199) 7 years ago
pipes.lua Is ground content (#110) 2 months ago
screenshot.png Add screenshot.png 8 years ago
settingtypes.txt log when items teleport through tubes (#66) 12 months ago
signs_compat.lua add signs_lib placement rules 5 years ago
trashcan.lua Is ground content (#110) 2 months ago
wielder.lua Make wielder nodes not ground content (#112) 2 months ago

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 

along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.