master
Freeman 9 months ago
parent 5478d4364e
commit ef1644d65f

@ -24,58 +24,8 @@ local S = core.get_translator(core.get_current_modname())
local bankcraft = core.settings:get_bool("emeraldbank.bank_craft") or true
function emeraldbank.add_emeralds(player, num)
if not player then return false end
local meta = player:get_meta()
local bankemeralds = meta:get_int("emeraldbank:emerald") -- if nil "get_int()" return 0 Magic!
local name = player:get_player_name()
if num then
meta:set_int("emeraldbank:emerald", bankemeralds+num)
mcl_title.set(player, "actionbar", {text=S("Emeralds in Bank: @1", bankemeralds+num), color="yellow"})
return true
end
return false
end
function emeraldbank.keep(player, itemstack)
local itemname = itemstack:get_name()
local itemcount = itemstack:get_count()
local name = player:get_player_name()
if itemname == "mcl_core:emerald" then
itemstack:take_item(itemcount)
emeraldbank.add_emeralds(player, itemcount)
return true
end
if itemname == "mcl_core:emeraldblock" then
itemstack:take_item(itemcount)
emeraldbank.add_emeralds(player, itemcount*9)
return true
end
mcl_title.set(player, "actionbar", {text=S("You need keep emeralds or emeraldblocks in your hand!"), color="dark_red"})
return false
end
function emeraldbank.take(player)
local meta = player:get_meta()
local bankemeralds = meta:get_int("emeraldbank:emerald")
local name = player:get_player_name()
local pos = player:get_pos()
local num = 1
if bankemeralds >= 1 then
if bankemeralds >= 10 then
num = 10
end
emeraldbank.add_emeralds(player, -num)
core.add_item(pos, "mcl_core:emerald "..num)
return true
end
mcl_title.set(player, "actionbar", {text=S("Not enough Emeralds in your account"), color="dark_red"})
return false
end
-- register bank node
core.register_node("emeraldbank:bank", {
core.register_node(":atm:atm", {
description = S("Emerald Bank"),
_doc_items_longdesc = S("This block can keep your emeralds."),
is_ground_content = false,
@ -91,14 +41,16 @@ core.register_node("emeraldbank:bank", {
_mcl_hardness = 1,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
emeraldbank.keep(clicker, itemstack)
--emeraldbank.keep(clicker, itemstack)
atm.showform(clicker)
end,
on_punch = function(pos, node, puncher, pointed_thing)
emeraldbank.take(puncher)
end,
-- on_punch = function(pos, node, puncher, pointed_thing)
-- emeraldbank.take(puncher)
-- end,
})
minetest.register_alias("emeraldbank:bank", "atm:atm")
if bankcraft then

@ -27,41 +27,15 @@ core.register_chatcommand("pay", {
params = "<player> <num>",
description = S("Pay money to other player. Transfer your emeralds to another bank account."),
func = function(name, param)
local player1 = core.get_player_by_name(name)
local meta1 = player1:get_meta()
local bankemeralds1 = meta1:get_int("emeraldbank:emerald")
local playername2, stringnum = param:match("([^ ]+) (.+)")
local player1 = core.get_player_by_name(name)
local name2, stringnum = param:match("([^ ]+) (.+)")
local player2
local num = tonumber(stringnum)
if playername2 and num then
player2 = core.get_player_by_name(playername2)
if name2 and num then
player2 = core.get_player_by_name(name2)
end
if player2 and num then
if num > 0 then
if bankemeralds1 >= num then
core.chat_send_player(name, S("Pay Successfully! You have transferred @1 Emeralds." , num) )
core.chat_send_player(playername2, S("Pay Successfully! You've gotten @1 Emeralds.", num) )
if core.get_modpath("irc") and irc.saysec then
irc.saysec(name.." has transferred "..num.." emeralds to "..playername2)
end
if core.get_modpath("yl_matterbridge") and yl_matterbridge.send_to_sec then
yl_matterbridge.send_to_sec("", name.." has transferred "..num.." emeralds to "..playername2)
end
emeraldbank.add_emeralds(player1, -num)
emeraldbank.add_emeralds(player2, num)
core.sound_play("cash", {
to_player = playername2,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
else
core.chat_send_player(name, S("Not enough Emeralds in your account"))
end
else
core.chat_send_player(name, S("Invalid pay"))
end
return true
return emeraldbank.transfer_emeralds(player1, player2, num)
end
return false
end
@ -71,10 +45,10 @@ core.register_chatcommand("pay", {
core.register_chatcommand("emeralds", {
params = "<player> <num>",
description = S("Admin Command! Add player emeralds in bank account, also can use negative numbers"),
privs = {server=true},
func = function(name, param)
local playername, stringnum = param:match("([^ ]+) (.+)")
local player
privs = {server=true},
func = function(name, param)
local playername, stringnum = param:match("([^ ]+) (.+)")
local player
local num = tonumber(stringnum)
if playername and num then
player = core.get_player_by_name(playername)
@ -86,3 +60,19 @@ core.register_chatcommand("emeralds", {
return false
end
})
-- experimental upgrade command
core.register_chatcommand("upgrade", {
description = S("Admin Command! Upgrade a shop"),
privs = {server=true},
func = function(name, param)
local player = core.get_player_by_name(name)
local pos = player:get_pos()
local nodename = core.get_node(pos).name
if nodename == "emeraldbank:shop" or nodename == "emeraldbank:shop_empty" then
emeraldbank.upgrade_shop(pos)
return true
end
return false
end
})

@ -281,6 +281,8 @@ local function reset_vendor_settings(pos)
return settings_default
end
emeraldbank.reset_vendor_settings = reset_vendor_settings
local function get_vendor_settings(pos)
local meta = minetest.get_meta(pos)
local settings = minetest.deserialize(meta:get_string("settings"))
@ -299,6 +301,8 @@ local function get_vendor_settings(pos)
end
end
emeraldbank.get_vendor_settings = get_vendor_settings
local function can_buy_from_vendor(pos, player)
local settings = get_vendor_settings(pos)
local banned_buyers = string.split((settings.banned_buyers or ""),",")
@ -1080,6 +1084,8 @@ local function refresh_vendor(pos)
end
end
emeraldbank.refresh_vendor = refresh_vendor
local function move_inv(frominv, toinv, filter)
for i, v in ipairs(frominv:get_list("main") or {}) do
if v:get_name() == filter or not filter then

@ -0,0 +1,129 @@
-- atm interface
local S = core.get_translator(core.get_current_modname())
function atm.showform (player)
atm.ensure_init(player:get_player_name())
local formspec =
"size[9,8.75]"..
"label[0.5,0;"..S("Your account balance: $@1", atm.balance[player:get_player_name()]).."]" ..
"label[0.5,0.75;"..S("Deposit:").."]" ..
-- "label[0.5,0.75;1s]" ..
-- "label[1.5,0.75;5s]" ..
-- "label[2.5,0.75;10s]" ..
-- "label[3.5,0.75;50s]" ..
-- "label[4.5,0.75;100s]" ..
"label[7.5,0.75;"..S("Withdraw:").."]" ..
-- "label[6.5,0.75;1s]" ..
-- "label[7.5,0.75;5s]" ..
-- "label[8.5,0.75;10s]" ..
-- "label[9.5,0.75;50s]" ..
-- "label[10.5,0.75;100s]" ..
"item_image_button[0.5,1.25;1,1;".. "mcl_core:emerald" ..";i1;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[1.5,1.25;1,1;".. "currency:minegeld_5" ..";i5;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[2.5,1.25;1,1;".. "currency:minegeld_10" ..";i10;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[3.5,1.25;1,1;".. "currency:minegeld_50" ..";i50;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[4.5,1.25;1,1;".. "currency:minegeld_100" ..";i100;\n\n\b\b\b\b\b" .. "x1" .."]" ..
"item_image_button[7.5,1.25;1,1;".. "mcl_core:emerald" ..";i-1;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[7.5,1.25;1,1;".. "currency:minegeld_5" ..";i-5;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[8.5,1.25;1,1;".. "currency:minegeld_10" ..";i-10;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[9.5,1.25;1,1;".. "currency:minegeld_50" ..";i-50;\n\n\b\b\b\b\b" .. "x1" .."]" ..
-- "item_image_button[10.5,1.25;1,1;".. "currency:minegeld_100" ..";i-100;\n\n\b\b\b\b\b" .. "x1" .."]" ..
"item_image_button[0.5,2.25;1,1;".. "mcl_core:emerald" ..";t10;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[1.5,2.25;1,1;".. "currency:minegeld_5" ..";t50;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[2.5,2.25;1,1;".. "currency:minegeld_10" ..";t100;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[3.5,2.25;1,1;".. "currency:minegeld_50" ..";t500;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[4.5,2.25;1,1;".. "currency:minegeld_100" ..";t1000;\n\n\b\b\b\b" .. "x10" .."]" ..
"item_image_button[7.5,2.25;1,1;".. "mcl_core:emerald" ..";t-10;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[7.5,2.25;1,1;".. "currency:minegeld_5" ..";t-50;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[8.5,2.25;1,1;".. "currency:minegeld_10" ..";t-100;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[9.5,2.25;1,1;".. "currency:minegeld_50" ..";t-500;\n\n\b\b\b\b" .. "x10" .."]" ..
-- "item_image_button[10.5,2.25;1,1;".. "currency:minegeld_100" ..";t-1000;\n\n\b\b\b\b" .. "x10" .."]" ..
"item_image_button[0.5,3.25;1,1;".. "mcl_core:emerald" ..";c100;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[1.5,3.25;1,1;".. "currency:minegeld_5" ..";c500;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[2.5,3.25;1,1;".. "currency:minegeld_10" ..";c1000;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[3.5,3.25;1,1;".. "currency:minegeld_50" ..";c5000;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[4.5,3.25;1,1;".. "currency:minegeld_100" ..";c10000;\n\n\b\b\b" .. "x100" .."]" ..
"item_image_button[7.5,3.25;1,1;".. "mcl_core:emerald" ..";c-100;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[7.5,3.25;1,1;".. "currency:minegeld_5" ..";c-500;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[8.5,3.25;1,1;".. "currency:minegeld_10" ..";c-1000;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[9.5,3.25;1,1;".. "currency:minegeld_50" ..";c-5000;\n\n\b\b\b" .. "x100" .."]" ..
-- "item_image_button[10.5,3.25;1,1;".. "currency:minegeld_100" ..";c-10000;\n\n\b\b\b" .. "x100" .."]" ..
-- "button_exit[5.5,3;1,2;Quit;Quit]" ..
"button[3.5,3;2,1;wt;"..S("Wire Transfer").."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"listring[current_player;main]"
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "atm.form", gui)
end, formspec)
end
-- wire transfer interface
function atm.showform_wt (player)
atm.ensure_init(player:get_player_name())
local formspec =
"size[8,6]"..
"button[5.75,0;2,1;transactions;"..S("Transactions >").."]" ..
"label[2.5,0;"..S("Wire Transfer System").."]" ..
"label[2,0.5;"..S("Your account balance: $@1", atm.balance[player:get_player_name()]).. "]" ..
"field[0.5,1.5;5,1;dstn;"..S("Recepient:")..";]"..
"field[6,1.5;2,1;amnt;"..S("Amount:")..";]"..
"field[0.5,3;7.5,1;desc;"..S("Description:")..";]"..
"button_exit[0.2,5;1,1;Quit;"..S("Quit").."]" ..
"button[4.7,5;3,1;pay;"..S("Complete the payment").."]"
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "atm.form.wt", gui)
end, formspec)
end
function atm.showform_wtconf (player, dstn, amnt, desc)
atm.ensure_init(player:get_player_name())
local formspec =
"size[8,6]"..
"label[2.5,0;"..S("Wire Transfer System").."]" ..
"label[2,0.5;"..S("Your account balance: $@1", atm.balance[player:get_player_name()]).. "]" ..
"label[2.5,1;"..S("TRANSACTION SUMMARY:").."]"..
"label[0.5,1.5;"..S("Recepient:").." "..dstn.."]"..
"label[0.5,2;"..S("Amount:").." " .. amnt .. "]"..
"label[0.5,2.5;"..S("Description:").." " .. desc .. "]"..
"button_exit[0.2,5;1,1;Quit;"..S("Quit").."]" ..
"button[4.7,5;3,1;cnfrm;"..S("Confirm transfer").."]"
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "atm.form.wtc", gui)
end, formspec)
end
function atm.showform_wtlist (player, tlist)
atm.ensure_init(player:get_player_name())
local textlist = ''
if not tlist then
textlist = S("no transactions registered").."\n"
else
for _, entry in ipairs(tlist) do
textlist = textlist .. entry.date .. " $" .. entry.sum .. " " .. S("from") .. " " .. entry.from .. ": " .. entry.desc .. "\n"
end
end
local formspec =
"size[8,6]"..
"button[5.75,0;2,1;transfer;"..S("< Transfer money").."]" ..
"label[2.5,0;"..S("Wire Transfer System").."]" ..
"label[2,0.5;"..S("Your account balance: $@1", atm.balance[player:get_player_name()]).. "]" ..
"textarea[0.5,1.25;7.5,4;hst;"..S("Transaction list")..";" .. textlist .. "]" ..
"button_exit[0.2,5;1,1;Quit;"..S("Quit").."]" ..
"button[4.7,5;3,1;clr;"..S("Clear transactions").."]"
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "atm.form.wtl", gui)
end, formspec)
end

@ -0,0 +1,260 @@
-- Copyright (C) 2021, 2022 Ale
-- This file is part of Emeraldbank Minetest Mod.
-- Emeraldbank is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as
-- published by the Free Software Foundation, either version 3 of the
-- License, or (at your option) any later version.
-- Emeraldbank is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
-- You should have received a copy of the GNU Affero General Public License
-- along with Emeraldbank. If not, see <https://www.gnu.org/licenses/>.
local S = core.get_translator(core.get_current_modname())
function atm.ensure_init(name)
-- Ensure the atm account for the placer specified by name exists
atm.readaccounts()
if not atm.balance[name] then
atm.balance[name] = atm.startbalance
end
end
-- banking accounts storage
function atm.readaccounts ()
local b = atm.balance
local file = io.open(atm.pth, "r")
if file then
repeat
local balance = file:read("*n")
if balance == nil then
break
end
local name = file:read("*l")
b[name:sub(2)] = balance
until file:read(0) == nil
io.close(file)
end
end
function atm.saveaccounts()
if not atm.balance then
return
end
local data = {}
for k, v in pairs(atm.balance) do
table.insert(data, string.format("%d %s\n", v, k))
end
local output = io.open(atm.pth, "w")
output:write(table.concat(data))
io.close(output)
end
function emeraldbank.update_account()
atm.readaccounts()
for _, player in ipairs(core.get_connected_players()) do
if not player or player.is_fake_player then return end
local meta = player:get_meta()
local bankemeralds = meta:get_int("emeraldbank:emerald")
local name = player:get_player_name()
if atm.balance[name] then
atm.balance[name] = math.floor(atm.balance[name] + bankemeralds)
else
atm.balance[name] = bankemeralds
end
meta:set_int("emeraldbank:emerald", 0)
-- backup
meta:set_int("emeraldbank:emerald_backup", bankemeralds)
end
atm.saveaccounts()
end
function emeraldbank.old_add_emeralds(player, num)
if not player then return false end
local meta = player:get_meta()
local bankemeralds = meta:get_int("emeraldbank:emerald") -- if nil "get_int()" return 0 Magic!
local name = player:get_player_name()
if num then
meta:set_int("emeraldbank:emerald", bankemeralds+num)
mcl_title.set(player, "actionbar", {text=S("Emeralds in Bank: @1", bankemeralds+num), color="yellow"})
return true
end
return false
end
function emeraldbank.add_emeralds(player, num)
atm.readaccounts()
if not player then return false end
local meta = player:get_meta()
local name = player:get_player_name()
if num then
if atm.balance[name] then
atm.balance[name] = math.floor(atm.balance[name] + num)
else
atm.balance[name] = num
end
mcl_title.set(player, "actionbar", {text=S("Emeralds in Bank: @1", atm.balance[name]), color="yellow"})
atm.saveaccounts()
return true
end
return false
end
function emeraldbank.transfer_emeralds(player1, player2, num)
atm.readaccounts()
local name = player1:get_player_name()
local name2 = player2:get_player_name()
local bankemeralds1 = atm.balance[name]
if num > 0 then
if bankemeralds1 and bankemeralds1 >= num then
core.chat_send_player(name, S("Pay Successfully! You have transferred @1 Emeralds." , num))
core.chat_send_player(name2, S("Pay Successfully! You've gotten @1 Emeralds.", num))
if core.get_modpath("irc") then
irc.say(name.." has transferred "..num.." emeralds to "..name2)
end
if core.get_modpath("yl_matterbridge") then
yl_matterbridge.send_to_bridge("", name.." has transferred "..num.." emeralds to "..name2)
end
emeraldbank.add_emeralds(player1, -num)
emeraldbank.add_emeralds(player2, num)
core.sound_play("cash", {
to_player = name2,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
else
core.chat_send_player(name, S("Not enough Emeralds in your account"))
end
else
core.chat_send_player(name, S("Invalid pay"))
end
end
function emeraldbank.keep(player, itemstack)
local itemname = itemstack:get_name()
local itemcount = itemstack:get_count()
local name = player:get_player_name()
if itemname == "mcl_core:emerald" then
itemstack:take_item(itemcount)
emeraldbank.add_emeralds(player, itemcount)
return true
end
if itemname == "mcl_core:emeraldblock" then
itemstack:take_item(itemcount)
emeraldbank.add_emeralds(player, itemcount*9)
return true
end
mcl_title.set(player, "actionbar", {text=S("You need keep emeralds or emeraldblocks in your hand!"), color="dark_red"})
return false
end
function emeraldbank.take(player)
local meta = player:get_meta()
local bankemeralds = meta:get_int("emeraldbank:emerald")
local name = player:get_player_name()
local pos = player:get_pos()
local num = 1
if bankemeralds >= 1 then
if bankemeralds >= 10 then
num = 10
end
emeraldbank.add_emeralds(player, -num)
core.add_item(pos, "mcl_core:emerald "..num)
return true
end
mcl_title.set(player, "actionbar", {text=S("Not enough Emeralds in your account"), color="dark_red"})
return false
end
-- wire transfer data storage
function atm.read_transactions()
local file = io.open(atm.pth_wt, "r")
if file then
local data = file:read("*all")
atm.completed_transactions = minetest.deserialize(data)
end
end
function atm.write_transactions()
if not atm.completed_transactions then
return
end
local file = io.open(atm.pth_wt, "w")
local data = minetest.serialize(atm.completed_transactions)
file:write(data)
io.close(file)
end
minetest.register_on_joinplayer(atm.readaccounts)
minetest.register_on_joinplayer(emeraldbank.update_account)
function emeraldbank.upgrade_shop(pos)
local oldnode = core.get_node(pos)
local old_meta = core.get_meta(pos)
local old_meta_table = core.get_meta(pos):to_table()
local nodename = core.get_node(pos).name
-- set the new shop node
core.swap_node(pos, {name = "fancy_vend:player_vendor"})
-- setup the new shop node
-- Set variables for access later (for various checks, etc.)
local owner = old_meta:get_string("owner") or ""
pos.y = pos.y + 1
local above_node = minetest.get_node(pos).name
-- If node above is air or the display node, and it is not protected, attempt to place the vendor. If vendor sucessfully places, place display node above, otherwise alert the user
if (minetest.registered_nodes[above_node].buildable_to or above_node == "fancy_vend:display_node") and not minetest.is_protected(pos, owner) then
if above_node ~= "fancy_vend:display_node" then
minetest.set_node(pos, minetest.registered_nodes["fancy_vend:display_node"])
end
-- Set owner
local meta = minetest.get_meta(pos)
meta:set_string("owner", owner or "")
-- Set default meta
meta:set_string("log", minetest.serialize({"Vendor placed by "..owner,}))
emeraldbank.reset_vendor_settings(pos)
emeraldbank.refresh_vendor(pos)
else
minetest.chat_send_player(owner, S("Vendors require 2 nodes of space."))
end
if minetest.get_modpath("pipeworks") then
pipeworks.after_place(pos)
end
-- copy old metadata in new node
core.get_meta(pos):from_table(old_meta_table)
-- new node
local node = core.get_node(pos)
local meta = core.get_meta(pos)
local count = meta:get_int("count")
local price = meta:get_int("price")
local shop_item = meta:get_string("shop_item")
local minv = meta:get_inventory()
local settings = emeraldbank.get_vendor_settings(pos)
settings.input_item = "mcl_core:emerald"
settings.input_item_qty = price
settings.output_item = shop_item
settings.output_item_qty = count
emeraldbank.refresh_vendor(pos)
end

@ -18,6 +18,7 @@
-- along with Emeraldbank. If not, see <https://www.gnu.org/licenses/>.
-- adapted from the income.lua file from the currency mod.
local S = core.get_translator(core.get_current_modname())
@ -27,15 +28,16 @@ local income_period = tonumber(core.settings:get("emeraldbank.income_period")) o
local timer = 0
core.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= income_period then
timer = 0
for _, player in ipairs(core.get_connected_players()) do
if not player or player.is_fake_player then return end
local name = player:get_player_name()
core.chat_send_player(name, S("You have earned @1 emeralds in your bank account!", income_count))
emeraldbank.add_emeralds(player, income_count)
end
function emeraldbank.income(dtime)
timer = timer + dtime;
if timer >= income_period then
timer = 0
for _, player in ipairs(core.get_connected_players()) do
if not player or player.is_fake_player then return end
local name = player:get_player_name()
emeraldbank.add_emeralds(player, income_count)
end
end)
end
end
minetest.register_globalstep(emeraldbank.income)

@ -1,6 +1,6 @@
-- Copyright (C) 2021, 2022 Ale
-- Copyright (C) 2021, 2023 Ale
-- This file is part of Emeraldbank Minetest Mod.
@ -24,11 +24,24 @@ local modpath = core.get_modpath(core.get_current_modname())
emeraldbank = {}
local income_enabled = core.settings:get_bool("emeraldbank.income_enabled", true)
local start_balance = tonumber(core.settings:get("emeraldbank.start_balance")) or 30
if income_enabled then
dofile(modpath .. "/income.lua")
end
atm = {
balance = {},
startbalance = start_balance,
pending_transfers = {},
completed_transactions = {},
pth = minetest.get_worldpath().."/atm_accounts",
pth_wt = minetest.get_worldpath().."/atm_wt_transactions"
}
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/forms.lua")
dofile(modpath .. "/receive_fields.lua")
dofile(modpath .. "/bank.lua")
dofile(modpath .. "/shop.lua")
dofile(modpath .. "/fancyshop.lua")

@ -4,18 +4,13 @@
### bank.lua ###
Emerald Bank=Banco de Esmeraldas
Emeralds in Bank: @1=Esmeraldas en el Banco: @1
This block can keep your emeralds.=Este bloque puede guardar tus esmeraldas.
You need keep emeralds or emeraldblocks in your hand!=Necesitas sostener esmeraldas o bloques de esmeralda.
Not enough Emeralds in your account=No tienes suficientes esmeraldas en tu cuenta.
### commands.lua ###
Admin Command! Add player emeralds in bank account, also can use negative numbers=Comando Admin. Añade esmeraldas a una cuenta, tambien admite numeros negativos.
Invalid pay=Pago invalido, no puedes pagar un numero negativo.
Pay Successfully! You have transferred @1 Emeralds.=¡Pago completado! Has transferido @1 Esmeraldas.
Pay Successfully! You've gotten @1 Emeralds.=¡Pago completado! Te acaban de pagar @1 Esmeraldas.
Admin Command! Upgrade a shop=Comando de Admin para actualizar tiendas
Pay money to other player. Transfer your emeralds to another bank account.=Paga dinero a otro jugador. Transfiere esmeraldas a su cuenta del Banco.
@ -61,9 +56,52 @@ Vendor will not sell worn tools.=La tienda no vende herramientas gastadas
for:=para:
lots.=cantidad
### income.lua ###
### forms.lua ###
from=de
< Transfer money=< Tranferencias
Amount:=Cantidad:
Clear transactions=Limpiar transacciones
Complete the payment=Completar el pago
Confirm transfer=Confirmar transferencia
Deposit:=Ingresar
Description:=Descripción:
Quit=Salir
Recepient:=Destinatario:
TRANSACTION SUMMARY:=SUMARIO DE LA TRANSACCIÓN:
Transaction list=Lista de transacciones
Transactions >=Registro >
Wire Transfer=Tranferencias
Wire Transfer System=Sistema de transferencias
Withdraw:=Retirar
Your account balance: $@1=Tu dinero en la cuenta: @1$
no transactions registered=no hay registro de transacciones
### functions.lua ###
Emeralds in Bank: @1=Esmeraldas en el Banco: @1
Invalid pay=Pago invalido, no puedes pagar un numero negativo.
Pay Successfully! You have transferred @1 Emeralds.=¡Pago completado! Has transferido @1 Esmeraldas.
Pay Successfully! You've gotten @1 Emeralds.=¡Pago completado! Te acaban de pagar @1 Esmeraldas.
Vendors require 2 nodes of space.=La tienda ocupa 2 bloques de alto
You need keep emeralds or emeraldblocks in your hand!=Necesitas sostener esmeraldas o bloques de esmeralda.
Not enough Emeralds in your account=No tienes suficientes esmeraldas en tu cuenta.
### receive_fields.lua ###
@1, thank you for choosing the Wire Transfer system=Gracias por elegir el sistema de transferencias de EmeraldBank
Invalid amount <@1> : must be an integer number, aborting=Cantidad invalida <@1> debe ser un numero entero, cancelado
Not enough money in your account=No tienes suficiente dinero en tu cuenta del banco
Not enough money in your inventory=No tienes suficiente dinero en tu inventario
Not enough room in your inventory=No tienes espacio en tu inventario
Payment of @1 to @2 completed=Pago de @1 a @2 completado con exito
The recepient <@1> is not registered in the banking system, aborting=El destinatario <@1> no está registrado en el sistema bancario, cancelado
Your account does not have enough funds to complete this transfer, aborting=Tu cuenta no tiene fondos suficientes para completar la transferencia, cancelado
You have earned @1 emeralds in your bank account!=¡Has ganado @1 esmeraldas en tu cuenta del Banco!
Your transaction history has been cleared=El historial de transacciones ha sido limpiado
### shop.lua ###

@ -4,23 +4,13 @@
### bank.lua ###
Emerald Bank=
Emeralds in Bank: @1=
This block can keep your emeralds.=
You need keep emeralds or emeraldblocks in your hand!=
### bank.lua ###
### commands.lua ###
### shop.lua ###
Not enough Emeralds in your account=
### commands.lua ###
Admin Command! Add player emeralds in bank account, also can use negative numbers=
Invalid pay=
Pay Successfully! You have transferred @1 Emeralds.=
Pay Successfully! You've gotten @1 Emeralds.=
Admin Command! Upgrade a shop=
Pay money to other player. Transfer your emeralds to another bank account.=
@ -66,9 +56,56 @@ Vendor will not sell worn tools.=
for:=
lots.=
### income.lua ###
### forms.lua ###
from =
< Transfer money=
Amount:=
Clear transactions=
Complete the payment=
Confirm transfer=
Deposit:=
Description:=
Quit=
Recepient:=
TRANSACTION SUMMARY:=
Transaction list=
Transactions >=
Wire Transfer=
Wire Transfer System=
Wire Transfer Terminal=
Withdraw:=
Your account balance: $@1=
no transactions registered=
### functions.lua ###
Emeralds in Bank: @1=
Invalid pay=
Pay Successfully! You have transferred @1 Emeralds.=
Pay Successfully! You've gotten @1 Emeralds.=
Vendors require 2 nodes of space.=
You need keep emeralds or emeraldblocks in your hand!=
### functions.lua ###
### shop.lua ###
Not enough Emeralds in your account=
### receive_fields.lua ###
@1, thank you for choosing the Wire Transfer system=
Invalid amount <@1> : must be an integer number, aborting=
Not enough money in your account=
Not enough money in your inventory=
Not enough room in your inventory=
Payment of @1 to @2 completed=
The recepient <@1> is not registered in the banking system, aborting=
Your account does not have enough funds to complete this transfer, aborting=
You have earned @1 emeralds in your bank account!=
Your transaction history has been cleared=
### shop.lua ###

@ -0,0 +1,183 @@
local S = core.get_translator(core.get_current_modname())
function emeraldbank.bank_receive_fields(player, form, pressed)
-- ATMs
if form == "atm.form" then
local n = player:get_player_name()
local transaction = { amount = 0, denomination = 0, count = 0 }
local pinv=player:get_inventory()
-- single note transactions
for _,i in pairs({1, 5, 10, 50, 100, -1, -5, -10, -50, -100}) do
if pressed["i"..i] then
transaction.amount = i
transaction.denomination = '_' .. math.abs(i)
if transaction.denomination == '_1' then
transaction.denomination = ''
end
transaction.count = ' ' .. 1
break
end
end
-- 10x banknote transactions
for _,t in pairs({10, 50, 100, 500, 1000, -10, -50, -100, -500, -1000}) do
if pressed["t"..t] then
transaction.amount = t
transaction.denomination = '_' .. math.abs(t/10)
if transaction.denomination == '_1' then
transaction.denomination = ''
end
transaction.count = ' ' .. 10
break
end
end
-- 100x banknote transactions
for _,c in pairs({100, 500, 1000, 5000, 10000, -100, -500, -1000, -5000, -10000}) do
if pressed["c"..c] then
transaction.amount = c
transaction.denomination = '_' .. math.abs(c/100)
if transaction.denomination == '_1' then
transaction.denomination = ''
end
transaction.count = ' ' .. 100
break
end
end
-- someone hit exchange button
if pressed.wt then
atm.showform_wt(player)
end
if (atm.balance[n] + transaction.amount) < 0 then
minetest.chat_send_player(n, S("Not enough money in your account"))
transaction.amount = 0
end
local item = "mcl_core:emerald" .. transaction.denomination .. transaction.count
if transaction.amount < 0 then
if pinv:room_for_item("main", item) then
pinv:add_item("main", item)
atm.balance[n] = atm.balance[n] + transaction.amount
else
minetest.chat_send_player(n, S("Not enough room in your inventory"))
end
elseif transaction.amount > 0 then
if pinv:contains_item("main", item) then
pinv:remove_item("main", item)
atm.balance[n] = atm.balance[n] + transaction.amount
else
minetest.chat_send_player(n, S("Not enough money in your inventory"))
end
end
atm.saveaccounts()
if not pressed.Quit and not pressed.quit then
atm.showform(player)
end
end
end
function emeraldbank.wt_receive_fields(player, form, pressed)
-- Wire transfer terminals
if form == "atm.form.wt" or form == "atm.form.wtc" or form == "atm.form.wtl" then
local n = player:get_player_name()
if not pressed.Quit and not pressed.quit then
if form == "atm.form.wt" and pressed.transactions then
-- transaction list (can be edited in the form, but than means nothing)
atm.read_transactions()
atm.showform_wtlist(player, atm.completed_transactions[n])
elseif form == "atm.form.wtl" and pressed.transfer then
atm.showform_wt(player)
elseif form == "atm.form.wtl" and pressed.clr then
-- clear all transactions in the player's list
atm.read_transactions()
atm.completed_transactions[n] = nil
atm.write_transactions()
minetest.chat_send_player(n, S("Your transaction history has been cleared"))
atm.showform_wtlist(player, atm.completed_transactions[n])
elseif form == "atm.form.wt" and pressed.pay then
-- perform the checks of validity for wire transfer order
-- if passed, store the data in a temporary table and show confirmation window
if not atm.balance[pressed.dstn] then
minetest.chat_send_player(n, S("The recepient <@1> is not registered in the banking system, aborting", pressed.dstn))
atm.showform_wt(player)
elseif not string.match(pressed.amnt, '^[0-9]+$') then
minetest.chat_send_player(n, S("Invalid amount <@1> : must be an integer number, aborting", pressed.amnt))
atm.showform_wt(player)
elseif atm.balance[n] < tonumber(pressed.amnt) then
minetest.chat_send_player(n, S("Your account does not have enough funds to complete this transfer, aborting"))
atm.showform_wt(player)
else
atm.pending_transfers[n] = {to = pressed.dstn, sum = tonumber(pressed.amnt), desc = pressed.desc}
atm.showform_wtconf(player, pressed.dstn, pressed.amnt, pressed.desc)
end
elseif form == "atm.form.wtc" then
-- transaction processing
atm.read_transactions()
local t = atm.pending_transfers[n]
if not t then
return
end
if not atm.completed_transactions[t.to] then
atm.completed_transactions[t.to] = {}
end
if atm.balance[n] < t.sum then
-- you can never be too paranoid about the funds availaible
minetest.chat_send_player(n, S("Your account does not have enough funds to complete this transfer, aborting"))
if not t.extern then
atm.showform_wt(player)
else
minetest.close_formspec(n, "atm.form.wtc")
end
return
end
table.insert(atm.completed_transactions[t.to], {date=os.date("%Y-%m-%d"), from=n, sum=t.sum, desc=t.desc})
atm.balance[n] = atm.balance[n] - t.sum
atm.balance[t.to] = atm.balance[t.to] + t.sum
atm.write_transactions()
atm.saveaccounts()
minetest.chat_send_player(n, S("Payment of @1 to @2 completed", t.sum, t.to))
minetest.chat_send_player(n, S("@1, thank you for choosing the Wire Transfer system", n))
if t.callback then -- run callbacks from mods
t.callback(t)
end
if t.extern == true then -- Transfer was initiated by mod
atm.pending_transfers[n] = nil
minetest.close_formspec(n, "atm.form.wtc")
return
end
atm.pending_transfers[n] = nil
atm.showform_wt(player)
end
else
-- clear the pending transaction of the player, just in case
if atm.pending_transfers[n] then
atm.pending_transfers[n] = nil
end
end
end
end
minetest.register_on_player_receive_fields(emeraldbank.bank_receive_fields)
minetest.register_on_player_receive_fields(emeraldbank.wt_receive_fields)

@ -1,14 +1,11 @@
[Bank and Shops]
[Bank]
# If true bank can be crafted
emeraldbank.bank_craft (bank craft) bool true
# If true shop can be crafted
emeraldbank.shop_craft (shop craft) bool true
# If true old shop can be crafted
emeraldbank.old_shop_craft (old shop craft) bool false
# Number of emeralds on start
emeraldbank.start_balance (emeralds on start) int 30
# If true, bank will give emeralds to players for gamed time
emeraldbank.income_enabled (Is income enabled?) bool true
@ -20,7 +17,13 @@ emeraldbank.income_count (number of emeralds) int 1
emeraldbank.income_period (time between income) int 1800
[Fancy Shops]
[Shops]
# If true shop can be crafted
emeraldbank.shop_craft (shop craft) bool true
# If true old shop can be crafted
emeraldbank.old_shop_craft (old shop craft) bool false
# The node to copy as the display node
fancy_vend.display_node (Display Node) string mcl_core:glass

@ -260,6 +260,8 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
local prefix_len = string.len(formspec_prefix)
if formname:sub(1,prefix_len) == formspec_prefix then
atm.readaccounts()
local pos_string = formname:sub(prefix_len+1)
local pos = core.string_to_pos(pos_string)
local meta = core.get_meta(pos)
@ -273,7 +275,7 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
local shop_item = meta:get_string("shop_item")
local minv = meta:get_inventory()
local pinv = sender:get_inventory()
local bankemeralds = playermeta:get_int("emeraldbank:emerald")
local bankemeralds = atm.balance[name]
-- set or reset timer
core.get_node_timer(pos):start(shop_timer)

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