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#include "status.h"
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#include "status/react.h"
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#include "model/account.h"
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#include "model/ap/activity.h"
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// Submodules
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#include "json/json.h"
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#include "json/layout.h"
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#include "sha256/sha256.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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static struct json_object_field status_layout[] = {
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{ "account_id", offsetof( struct status, account_id ), true, &json_field_integer },
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{ "sensitive", offsetof( struct status, sensitive ), true, &json_field_bool },
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{ "content", offsetof( struct status, content ), true, &json_field_string },
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{ "media", offsetof( struct status, media ), false, &json_field_array_of, &json_field_string },
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{ "reacts", offsetof( struct status, reacts ), false, &json_field_array_of, &status_react_type },
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{ NULL }
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};
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void* allocate( size_t s )
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{
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void* ptr = malloc(s);
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memset( ptr, 0, s );
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return ptr;
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}
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struct status* status_from_id( unsigned int id )
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{
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struct status* s = NULL;
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char filename[512];
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snprintf( filename, 512, "data/statuses/%d.json", id );
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s = allocate(sizeof(struct status));
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s->id = id;
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if( !json_read_object_layout_from_file( filename, status_layout, s ) ) {
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status_free(s);
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return NULL;
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}
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return s;
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}
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struct status* status_from_activity( struct ap_activity* act )
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{
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struct status* s;
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s = malloc(sizeof(*s));
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memset(s,0,sizeof(*s));
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struct account* a = account_from_uri(act->actor);
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s->account_id = a->id;
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account_free(a);
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s->content = status_render_source( act->source );
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return s;
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}
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bool status_save_new( struct status* s )
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{
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int head = -1;
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FILE* f = fopen("data/statuses/HEAD","r");
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fscanf(f,"%d",&head);
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if( head == -1 ) { return false; }
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fclose(f);
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s->id = head + 1;
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f = fopen("data/statuses/HEAD.tmp","w");
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fprintf( f, "%d", s->id );
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fclose(f);
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rename( "data/statuses/HEAD.tmp", "data/statuses/HEAD" );
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status_save( s );
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return true;
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}
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void status_save( struct status* s )
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{
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char filename[512];
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snprintf( filename, 512, "data/statuses/%d.json", s->id );
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json_write_object_layout_to_file( filename, "\t", status_layout, s );
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}
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void status_free( struct status* s )
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{
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if( !s ) { return; }
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for( int i = 0; i < s->media.count; ++i ) {
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free(s->media.items[i]);
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}
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free(s->media.items);
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for( int i = 0; i < s->reacts.count; ++i ) {
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free(s->reacts.items[i]);
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}
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free(s->reacts.items);
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free(s->content);
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free(s);
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}
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